030_20251002
Notes
We start just escaping the zombies. We are at a campsite. It seems to be created recently. Maybe 1 to 5 days ago. While there is magic traces of Necromancy everywhere. No undead are coming into the camp.
There is a big chasm in which green lit light seems to emanate. The gates of the Mausoleum has been opened and someone is walking through it. Jacomus Valerius sends his familiar to scout. This unknown human seems to spot the owl and probably us.
We get closer to meet Erza. We seem suspicious of each other. She is looking for someone but doesn't divulge. We discuss a time and she decides to tag along.
We see an inscription “Her touch is cold, yet she gives heat. The city breathes by her sorrow. The souls of Tanbarrat burn in her stead.” on a stone slab of the Mausoleum
The door of the Mausoleum is closed locked by some magic. Dr. Byron Dark dispels the magic so it's suppressed a second. Artos pulls the doors open before the spells triggers again. Inside we find 4 giant skeleton's
Pyro Tross lies in the sarcophagus. Together with a note reading: “I could not let her go. The warmth left her eyes, but still I clung to her hand. The necromancers swore she would walk again, if I fed the magic with the lifeblood of my city. I agreed. I gave everything. Now my beloved lives, yet Tanbarrat is a grave that will not sleep.”
We find a cloak.
We Short Rest in a dome in the Mausoleum. After which Dr. Byron Dark opens the sarcophagus. She seems to have green burning eyes and mouth. Meldor and Dr. Byron Dark look into why she is burning and not decaying as she supposed to be.
The green glowing live is the life energy is burning off. She is warm around but stone cold to the touch. This might be the same attached to the green light in the chasm.
We decide to try and throw her life less body in the bag of holding....
This is where we end the session