014_20241010

Notes


As we are in the City of Dusk for some time now, the curse of the city is weighing on our mental state. Artos suffers a weird sensation or tick that makes his sneezing reflex trigger but not quite sneezing.

Dr. Byron Dark tries to search the shop of Arranis and fiends some kind of hidden door. But it appears trapped. But Dr. Byron Dark is skilled enough to easily disarm the trap. He finds a cabinet holding 3 potions of poison that are looking like healing potions

We travel back the way we came. From the Traders District over the wall into the Temple District. Towards the Cemetery. There the door of the church open and Oscar requests we deliver the Book of Curses. We tell him we didn't get it yet. But he thinks we are lying. And he orders 7 rats to attack us. They are no rats but Imps.

Oscar changes into a ugly bone devil. He still can't leave the church. The Imps are quickly dealt with. And then we give Oscar the bird and leave.

When we leave the Cemetery towards the 2nd district where more upper class people live. We are detained by some guards that asked our business. We inform them that we are on our way the The Royal Palace. They tell me I do not have business going to the The Royal Palace and that we have to leave. Apparently we need an invitation that can only be obtained through the right procedures. They do not tell us how and order us to leave the 2nd district.

We go form the Cemetery towards the old inn to meet Bartolomue again. See if he can share some information on the The Royal Palace. Only the closest friends of the king know how to get into the place. Scholar at the University. General at the 1st district. Mayor in the Traders District. Farmer at the fields. And a guy named Oscar at a church. Bartolomue tells us the king is named Casper. Dr. Byron Dark forges a invitation for the The Royal Palace.

Johnathon the guard accepts the invitation but is suspicious of it being real. But accepts us entering the 2nd district. The second guards at the The Royal Palace gate allows us in. The guards of the entrance of The Royal Palace pull a bow and take aim and order us not to come any closer. After a Mexican standoff for some time we step back and start walking around the palace. The guards that brought us here so far return to their posts outside of the palace area.

All windows around The Royal Palace seem to be barred. We can probably best enter around the guest quarters but we have no clue how.
Artos finds a hidden hatch at the side of the chapel. It is locked from the inside. Dr. Byron Dark tries to melt the locking mechanism away with acid. We find a hand with a golden ring attached to it. Dr. Byron Dark removes it and takes it.

We find a chapel for Lathander
Gideon dresses up as a priest with the mace and a signet ring. We see the door is barred from the inside. That is weird. The priests and other people that might have disliked the ideas of the undead and killed themselves. We find the invitation of the real Oscar that used to be a priest. Gideon takes it and we walk out. Guards order Gideon now disguised as a priest to go back inside and finish the ritual. As the cold is coming. We ignore him and continue into the Palace.

We find a couple of statues that can be turned. We move the 2 statue facing east. We hear a rumbling noice coming from outside. In the middle of the courtyard we see a stair to have opened up. We try to enter and move down but get stopped by one of the anoying guards. We trick his stupid brain and just leave him thinking for a while.

We find a couple of people laying on the ground. Further we hear movement in halways behind locked doors. When we approach the people laying on the floor they stand up and attack. After we killed them. We see a general looking guy guarding a door. This might be where the king is behind.

This is where we conclude the session

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